
Get ready to meet the talented developers behind the upcoming Road Trip expansion for American Truck Simulator. This ambitious project will introduce legendary passenger cars to the game, offering a brand-new way to explore the American landscape.
If driving iconic American cars excites you, add the Ford Car Pack and the RAM & Dodge Car Pack to your Steam wishlist now.

This introduction focuses on the core project team and the vehicle artists. The Road Trip expansion is a massive undertaking involving many other departments, including game design and physics programming. A future “Under the Hood” blog will dive deeper into their crucial work.
Project Leadership & Production
The producers and leads steering the Road Trip expansion from vision to reality.
Miňo – Producer

“Road Trip was assigned to me after I moved to the general producers department. It’s a big challenge involving practically the entire company. I’m part of a great team that can deal with everything that comes our way. I’m looking forward to the possibilities it will bring to the entire SCS in the future.”
Nicole – Assistant Producer

“I support the team and am also involved in working on the new Exploration feature. What excites me most about Road Trip is the sense of discovery and freedom it brings. I believe players will enjoy exploring the significance of the places on the map.”
Map Design & Technical Implementation
The experts adapting and expanding the American Truck Simulator world for a new style of gameplay.
Dubak – Project Map Lead

“Players can look forward to a completely new type of gaming experience. It will offer the opportunity to discover the natural beauty and grandeur of American cities from the perspective of a passenger car.”
Patrik – ATS Map Technical Lead

“My role was to implement new triggers and Road Trip-specific gas stations into the map. We tested various approaches in Oregon and Washington to find the right compromise for gas station and discovery trigger density.”
Pavel – Project Map Designer

“I think Road Trip will give players a unique experience driving across the US. With a different perspective from a car, players really have something to look forward to.”
Programming & Game Design
The minds building the new systems and gameplay loops that will define the Road Trip experience.
Michal – Senior Programmer

“I previously worked on Driving Academy and now work on Road Trip, which is larger and more demanding. It’s an even bigger and more enjoyable challenge.”
Hynek – Programmer

“Working on Road Trip is very exciting, since we are creating something of a whole new game inside ATS. I hope that you will enjoy it.”
Mjack – Senior Programmer

“On the Road Trip project, I’m involved in integrating and supporting features specific to this project. It’s rewarding to see these ideas become part of the gameplay that players can enjoy.”
Anton – Junior Game Designer

“My main task was to create a new gameplay loop focused on exploration. I wanted to design a system that offers a new way of experiencing the landscapes and evokes something of the spirit found in American literature.”
Jiří – Project Tester

“My role is to help deliver the best and most authentic experience possible through testing and feedback. The addition of passenger vehicles also interests me as a player, so I’m really looking forward to the final result.”
Vehicle Art & Modeling Team
The artists and technical experts bringing legendary American cars to life with incredible detail.
Martin – Senior 3D Vehicle Artist

“I helped select vehicles for the project and enjoyed researching historic materials. I hope players enjoy driving in the 1967 Ford Mustang, on which I spent a lot of time. It’s as if SCS created this project for me as a reward.”
Daniel – Vehicle Technical Leader

“I am responsible for how car models are integrated into the engine. I particularly enjoyed working on improved vehicle interior materials to better reflect real-world materials, which I initiated as part of this project.”
George – Vehicle Art Leader

“As a 3D Senior Artist, I currently have the privilege of creating my dream car, the Dodge Viper GTS. I believe that Road Trip will be a successful add-on where everyone can choose their dream car.”
Marula – Senior 3D Vehicle Artist

“I am working on the 2006 Ford Crown Victoria for the Ford Car Pack. Since I have worked exclusively on truck models so far, modeling cars is a pleasant change, and as a graphic designer, I am gaining new experience.”
Lukáš – Senior 3D Vehicle Artist

“I was responsible for creating the complete 3D model of the Ford F-150. 3D scanning allowed me to personally meet vehicle owners and gain many interesting insights. I’m excited about offering players a completely different experience.”
Andi – Senior 3D Vehicle Artist

“I modeled the 1970 Dodge Charger and 2023 Dodge Challenger. My favorite part was creating textures and materials for the interiors. I hope players enjoy exploring the States in these cars as much as I enjoyed making them.”
Renju – Senior 3D Vehicle Artist
“I have worked on the RAM 1500 and the Ford Bronco. I’m eager to see how players will react to the incredible details. What I enjoy the most is that we are able to work on both the most modern cars and some classic cars as well.”
Follow the Road Trip Journey
The Road Trip expansion for American Truck Simulator is shaping up to be a landmark addition. To experience the team’s work, add the Ford Car Pack and RAM & Dodge Car Pack to your Steam Wishlist.
Stay updated on all Road Trip developments by subscribing to the SCS newsletter or following on X/Twitter, Facebook, BlueSky, and Instagram.










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