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  • Behind the Scenes: British Columbia DLC Interview with Davido
    Behind the Scenes:
    British Columbia DLC Interview with Davido

    Behind the Scenes of British Columbia: An Interview with DLC Lead Davido

    The team at SCS Software is excited to take you behind the scenes of an ambitious project. We spoke with Davido, the DLC Lead for British Columbia. He shared insights into the scale, challenges, and inspiration behind bringing Canada to American Truck Simulator for the very first time.

    Davido, DLC Lead for British Columbia, in interview for American Truck Simulator

    Meet Davido: DLC Lead for British Columbia

    “Hi, I’m Davido, and I’m the DLC Lead for British Columbia. As a DLC Lead, I’m essentially the project’s manager. I primarily manage a team of 14 people responsible for the visual appearance of the DLC. I have to keep track of everything people create in the map and ensure nothing is forgotten. Everything must meet our technical and visual standards.”

    “I spend a lot of time consulting and providing feedback not only within the team but across the entire company. A DLC is not just about visual work; it’s a combination of several things that must work both independently and with the rest of our game world. There are also administrative matters related to evaluating people, marketing, reporting DLC status to top management, recruiting, and training new map designers.”

    “I’m also still able to participate in production. In BC, I would like to build the city of Kelowna.”

    Davido working on British Columbia DLC map development at SCS Software
    Team collaboration on British Columbia DLC project planning

    The Scale of British Columbia

    When asked about the DLC’s extent, Davido explained: “British Columbia is a really big and vast territory comparable to the area of Texas, Oklahoma, and Kansas combined, just to give you an idea. A large part consists of uninhabited islands off the coast or wilderness in the North. Many cities are located mainly in the lower half of the territory and on the border with the United States.”

    “It doesn’t make much sense to create all of it from the South to the North to the border with Yukon, where only a few one-way roads lead. The community would have to wait a really long time for this DLC. We’re going to cover about two-thirds of the territory with major cities and roads. This should be an amount of work roughly equivalent to 1.5 – 2 times the size of our standard US DLCs.”

    British Columbia mountain landscape reference for ATS DLC
    Scenic view of British Columbia forests and lakes for game recreation

    New Challenges: Canada Comes to ATS

    Moving away from the USA for the first time brings unique challenges. Davido shared: “First of all, after a long time, we’re facing a completely different landscape and environment. Breathtaking mountains, rocks, forests, and lakes play a significant role, which is what my team and I did previously in the Montana DLC.”

    “Canada is also a new country with its own road metric system, rules, signs, different architecture, and partly cultural customs and language. For the first time in ATS, we’re going to have border crossings. But the biggest challenge will be the mountains, rocks, and road elevation. These elements are not easy to create in the map; not every map designer has the talent for it. We will have to share know-how, probably with a few people who captured such landscapes perfectly in the rework of Austria and Switzerland.”

    Mountain terrain reference photos from British Columbia research trip
    Canadian road signs and infrastructure documentation for ATS

    The Research Trip to British Columbia

    To truly understand British Columbia, part of the team traveled there last year. Davido explained: “We visited British Columbia last year in July. The team included several of my senior guys who work as specialists in vegetation, generic assets, and custom depots. Also, the person creating Vancouver and the border crossings was part of the group. Several representatives from the Asset department and people responsible for branding went with us as well.”

    “The intention was to spend 10 days there, but due to bad weather, we had to stay one day in London, UK. We were forced to shorten our schedule, and unfortunately, we didn’t have time left for Vancouver Island. But apart from that, we managed to visit all the places we wanted to.”

    SCS Software team during research trip in British Columbia
    Documenting Vancouver harbour and container terminal for ATS

    Walking Through the Research Process

    We asked Davido to walk us through how a research trip works. He shared: “After our arrival in British Columbia, we spent the first day in Vancouver, where we toured the downtown and the area around the harbour. We tried to get as close as possible to the container terminal and river port to get a better idea of how big these areas are, how it works there, what can be seen, where the trucks get in, etc.”

    “The following days, we drove into the mountains, and along the way, we stopped at several lakes and spent the night at the Whistler Olympic Village. After that, we headed towards the city of Kamloops. There are a few mines, paper mills, and other industries around that town that we wanted to document. We also got close to the border with Alberta, passing important Summits on the way, such as Roger Pass.”

    “On the way back, we took it through the Okanagan Valley, a region rich in vineyards and orchards, stretching from the city of Kelowna down to the city of Osoyoos, which lies on the border with the United States. From there we returned to Vancouver.”

    Whistler Olympic Village documentation during BC research trip
    Kamloops industrial area reference photos for ATS DLC

    Personal Impressions of British Columbia

    Looking back on the trip, we asked what stayed with Davido the most. “It was great to get this opportunity, and each personal visit enriches you both personally and professionally. I had the chance to see places that I would probably never see under normal circumstances. British Columbia is a truly amazing place, and at times, I was amazed by some of the scenery. There was always something to admire.”

    Davido then continued: “If I had to say in general, Canada impressed me as a mix of American and European culture. The people are nice and helpful, and speak the same language as in the United States. They also drive big cars. You can see American trucks there, some American brands, etc. On the other hand, in many places, Canadian patriotism and pride in their own products were quite noticeable. Also, as a European, the metric system suited me much better.”

    Scenic mountain view from British Columbia research expedition
    Lake and forest landscape in British Columbia for game reference

    Defining the Character of British Columbia

    We asked what truly defines British Columbia, especially its architecture and overall character. Davido answered: “I think that small towns, where it is often really difficult to find something that would meet our requirements for a landmark, are more typical of Canada. Only Vancouver meets the definition of a metropolis, and even there, the architecture is different from the US.”

    “In this respect, American cities are much more interesting. Their federal buildings like city halls, post offices, banks, courts are very beautiful and recognizable in every city. There are also a lot of beautiful churches in America, which we usually recreate as landmarks. It’s always fun to give such places care in the game. Unfortunately, I am missing some of this in Canadian cities.”

    “Also, the network of large truck stops that we’re used to seeing in the US is simply not there. It will be a bigger challenge for us to capture the right feeling. British Columbia DLC will simply be much more about the natural scenery and interesting industry.”

    Small town architecture reference from British Columbia
    Canadian industrial facilities documentation for ATS

    Looking Forward to the Finished Map

    At the end, we asked what Davido was most looking forward to seeing in the finished map. “I would say everything. We are currently at a stage where we have thought up and created designs for all the roads and cities. I can already say that players will have a lot to look at all the time.”

    “Personally, I’m looking forward to Vancouver and its surroundings. It’s a truly significant and beautiful city that we want to take care of. I’m also looking forward to the capital, Victoria, which we were not able to visit in person, but it’s also one of the beautiful, architectural cities. I’m looking forward to having the opportunity to see it at least in the game. And of course, all the mountains, peaks, rivers, and lakes that we can offer to players.”

    Vancouver cityscape reference for British Columbia DLC
    Mountain peak landscape in British Columbia for ATS
    River and forest scenery from British Columbia research trip

    A Major Milestone for American Truck Simulator

    Davido and the entire team at SCS believe that the #BestCommunityEver will fall in love with British Columbia. Opening the gates to Canada is a major milestone for American Truck Simulator. Bringing an entirely new country, landscape, and atmosphere into the game requires tremendous work and dedication. The team is confident that once you hit the road and take in those mountains, forests, cities, towns, and lakes, you’ll agree it was absolutely worth it.

    Stay Updated on British Columbia DLC

    We hope you enjoyed this peek behind the curtains of this upcoming expansion. Don’t forget to add the British Columbia DLC to your Steam wishlist!

    Follow SCS Software on X/Twitter, Facebook, Instagram, Bluesky, and YouTube. Sign up for the newsletter for future updates. Until next time, safe travels and happy haulin’!

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